Everything you need to dominate DEFCON:4X4.
Advance all 4 of your teams up a 30-row board. Maximize the grand total across all 4 columns. The perfect run locks every team at row 30.
Pick a league (NFL, NBA, NHL, or MLB). Choose 4 teams IN ORDER from that league β pick order is your scoring multiplier expectation: Team 1 is your champ, Team 4 is your throwaway.
Each turn you roll 4 dice. Click a die, then click a column to move that team UP by the die's value. Each die and each column can be used only ONCE per turn. When you can't move anything more, roll again.
All 4 teams start at row 0 (ground zero). The ONLY way to release a team is a die showing 3 β moving it onto row 3, the GREEN release row. If a 3 is available and ground-zero teams exist, you MUST use the 3 first. Climb the columns and try to land on row 30.
Hidden among the 30 rows are 5 RED DANGER ROWS β one per band of 6 rows. Land on a red row and that team's cumulative score RESETS TO 0. Position is kept, but earned points on that column are wiped.
Rows 25β30 are the TOP GROUP. Once a team reaches the top group, only its OWN die (Die 1 β Col 1, Die 2 β Col 2, etc.) can move it. That die is now LOCKED to that column until the team locks at row 30.
Every row landed on adds that row number to the team's cumulative score. Final game score = sum of all 4 column scores + earned finish bonuses.
Team 1 finishing 1st = +500. Team 2 finishing in the top 2 = +250. Team 3 finishing top 3 = +100. Team 4 gets no bonus. Order your picks accordingly.