You and the computer each draft 10 from today's games: 2 centers, 4 wingers, 3 defensemen and 1 team goalie. A player or team goalie can only be on one side.
Team goalie: you pick a team's goaltending, not one goalie. Whoever plays in net for that team tonight counts, so a late goalie change never costs you.
Choose to pick first or let the computer go first. After the first pick you alternate two at a time; the last pick is a single.
Skater scoring: Goal 3 · Assist 2 · Shot on goal 1 · Blocked shot 1 · Plus/minus as is. Example: 1 goal, 1 assist, 4 shots and a +1 = 3 + 2 + 4 + 1 = 10.
Team goalie scoring: Win 4 · 1 per 5 saves · −1 per goal against · Shutout +3. Overtime and shootout wins count; empty-net goals and shootout goals don't count against. Example: a 30-save win allowing 2 goals = 4 + 6 − 2 = 8. Your team's score is your ten added together. A skater who doesn't play scores 0.
High score after the last game wins. Ties go to you. A win pays 25 credits.
One game a day. The draft closes at the first puck drop, so finish your picks before then.
The number beside each name is his average fantasy points per game.