GAME ROOMCARD WARS

RULES

A quick guide to drafting your stack, ordering your deck, and winning the WAR.

1. THE DRAFT

When you join an open contest, you and the app take turns drafting real pro teams from the day's slate. Each team you draft becomes a card in your stack β€” its final score from that day's game is the card's value.

You draft against the app one team at a time until both stacks are full.

2. ORDER YOUR STACK

After the draft, you set the order of your cards from top to bottom. Cards play from the top of your stack down, so think strategically β€” when do you want your strongest scores hitting the table?

Once you lock your stack, you can't change the order. The app locks its own stack at the same time.

3. THE BATTLE β€” 5 ROUNDS

Once games are final and scores are graded, the battle plays out automatically across 5 rounds:

  • Each round, the top card from each stack is flipped. Higher score wins both cards.
  • Cards you win in a round get folded back into your deck for the next round.
  • Round 1 plays every card. Rounds 2–5 play min(your cards, app's cards) matches based on the count at the start of that round.

4. TIE? IT'S WAR.

If two flipped cards have the same score, it triggers WAR:

  • Each side burns up to 3 face-down cards from the top of their deck.
  • Then each side flips one battle card. Higher battle score wins everything on the table.
  • If the battle cards tie too, WAR continues until someone wins the pot.
  • If a side runs out mid-WAR, the other side scoops the pile.

5. WINNING & SCORING

After 5 rounds, the side with more cards wins the contest. Equal counts = tie.

Your leaderboard score is:

TOTAL RUNS Γ— ROUNDS PLAYED

Total runs = sum of your stack's scores. Losses and ties score 0 β€” only wins count on the leaderboard.